Figure 5.6 - Nodes with no connections

Now, we have to rearrange the Nodes to make both the Diffuse BSDF

and Glossy BSDF connect to the Mix Shader. The Mix Shader connects

to the Material Output.

To connect Nodes, we have two options:

You can break the connection from the Diffuse BSDF to the

Material Output by holding the CTRL key while clicking and

dragging with the right mouse button. Click and drag from the

output sockets of the Diffuse and Glossy to the Mix Shader.

Connect the Mix Shader to the Material Output.

Since the Diffuse BSDF already has a connection to the Material

Output, move the Mix Shader Node until it is above the connection

line between the Diffuse BSDF and Material Output. You will see

the line becoming highlighted, and if you release the Mix Shader, it

rearranges the connections and stay between both Nodes. You

can connect the Glossy BSDF to the Mix Shader once the Diffuse

has a connection.

Both options produce the same result, which you can see in Figure 5.7.